David Miller
CGI Supervisor

My first taste of animation was when I was about 10 years old. I went to the Cleveland Science Center where they had a hands on exhibit where you could create a stop motion animation. I was able to take sequential still images of toy dinosaurs and make them “walk” across the screen, it was a revolutionary experience for me. Afterwards I begged my parents for a video camera that I could take pictures with, to no avail. During high school a girl that I was rather fond of wanted to tour Kent State Tuscarawas which had a Computer Animation degree. She asked me if I was interested and I jumped at the chance to go with her to see the school. We both ended up attending the program and I graduated 4 years later with a Bachelor’s Degree. Not really feeling like the program gave me the knowledge I needed to work in movies or video games I worked for a year and half to get into Gnomon School of Visual Effects in Hollywood, California. I was rejected the first year I applied; they said I needed to show traditional drawing skills. I enrolled into several local drawing classes at Stark State and Malone college to create as much content as I could for my portfolio. The following year I applied again and was accepted. I spent 2 years in Hollywood and graduated in 2008. Over the course of several years I’ve worked my way from being a 3D intern to now being the CG Supervisor here at TRG Reality. I now have the pleasure of working with a very talented group of artists and still feel that childhood magic every time I see something “walk” across the screen.

Fun Fact

Father. Gardener. Preparing to raise his own chickens.

Favorite Cleveland Hangout

I don't often come to Cleveland just to hang out - it's a bit far for me, but if I had to choose a place it would certainly be the West Side Market.

Favorite Project You've Worked On

Client: Bertch Cabinets
 

One of the more thought-provoking projects I’ve worked on was for Bertch Cabinets featuring a series of product images for Home Depot. It consisted of over 100 various products and they all needed to look photorealistic and visually consistent across all products. There was time and effort invested into not only texturing, lighting and rendering the CAD files but also writing some backend code to automate good portions of the CAD conversion, UV setup, naming and output of all the files. I really enjoyed the balance of creating something that looks nice as well as developing a pipeline to deliver the project.